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Foam::extrudeModels Namespace Reference


Classes

class  linearNormal
 Extrudes by transforming points normal to the surface by a given distance. More...
class  linearRadial
class  sigmaRadial
class  wedge
 Extrudes by rotating a surface around an axis
  • extrusion is opposite the surface/patch normal so inwards the source mesh
  • axis direction has to be consistent with this.
  • use -mergeFaces option if doing full 360 and want to merge front and back
  • note direction of axis. This should be consistent with rotating against the patch normal direction. If you get it wrong you'll see all cells with extreme aspect ratio and internal faces wrong way around in checkMesh.
More...
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